Mighty Games Group
Oversaw the majority of the game
Built a skill training system
Built a narrative selection system
Worked closely with designer on systems
Lead Programmer (after release)
Was in charge of getting regular monthly updates out
Maintained store auto-upload code
Setup store releases each month
Maintained plugins such as Ironsource (for in game ads) and GPGS
Added in difficulty settings and daily missions after release
Maintained documentation on character gameplay designs
Implemented character gameplay effects
Setup new characters and worlds for each update
A small game about exploring my experiences of living with bipolar by walking around a room and engaging with random paragraphs from a blog I've been keeping since the day I was diagnosed. The game is designed to be taken at whatever pace the player desires and has options to filter out potential triggers for players as well.
Chief Technical Skeleton
Given what happened at his mother's jubilee Crown Prince Vitali expected he'd wake up with a hangover -- but he never expected he'd wake up dead.
Murdered by an unknown partygoer and resurrected five years later, he returns to a mile-long list of neglected duties: first and foremost, finding a partner, as only married couples can take the throne and his parents are ready to abdicate. Not an easy ask for the average person, let alone a bejewelled skeleton. Then there's that killer on the loose. What's an undead royal to do?