I've still been giving this game a lot of thought in between all the study and uni work I am trying to catch up on. Which I am stupidly behind on, but being in hospital will do that to a person. Especially a person coming off all her medications. But I have a separate blog for just that.
I have decided on a few things and again all roughly drawn up on paper.
I've started thinking about the art now, and I'm like First Person more and more. I want the player to really immerse themselves into the game. I want them to sync up with it to a point that when they can't do something because they've run out of energy they are frustrated as the character, not frustrated at a game mechanic.
Otherwise I think I've gotten myself too attached to the idea of doing it in 3d so I can model all the stuff. I've been wanting to make a house interior. Problem is that I'm not much of an animator. I mean I can do it, but it would just be a lot of work to do for this game. I could maybe get away without it but it would be very obviously missed. I could still get someone else to do it of course.
The other idea getting me excited is that that player has to throughout the game try and maintain their house. So that means doing dishes, washing and cleaning. All of those things. Of course they don't have to, but that will just keep bringing their mood down too. And of course it takes a lot of energy to actually complete these tasks.
For things like going to work and the grocery store they also need a certain amount of energy otherwise they just won't go or in the case of shopping if they will leave the house they may not come back with all they meant to. It's things like this that I will make up most of the game, finding the energy to do little things. Because when it comes to it, that can be the hardest thing - depression side. Now what it means mania wise well that's some more thought.
The other art option is 2d, so I could again have someone do the art for me or try my hand at some 2d art (which could look cool interesting or just bad). I could also then make it in Game Maker which is kinda what I wanted to have a go at. I haven't made anything in it yet so I'd like to do something sometime. But Unity for 3D is the obvious choice there.
I still have plenty of time to work out more details.